Smali Code Patching Guide
Changing the Return Value in Methods
Example: checkDebugger()
Function
checkDebugger()
FunctionThe original checkDebugger()
function in smali checks whether a debugger is connected. By modifying this function, we can change its behavior to always return a specific result.
Original Code
In this case, the method returns the actual result of isDebuggerConnected()
. To modify it, we can overwrite the value of v0
before returning it.
Modified Code
Now, the method always returns false
(represented by 0x0
), no matter the actual result of the isDebuggerConnected()
function.
Flipping the Logic in Conditionals (IF-ELSE-GOTO Patching)
Example: Processing getHit()
Method in a Game
getHit()
Method in a GameHere, we modify a method that processes a player getting hit, depending on whether the player has a shield. By flipping the conditional logic, we can change how the game behaves.
Original Code
In this code, when the player has a shield (if-ne v0, v2
), they don't lose lives. To flip this logic, we can change the if-ne
to if-eq
so that now the player will lose lives when they have a shield.
Modified Code
Now, the game logic is reversed, and the player loses lives when they have a shield.
Deleting Code to Alter Game Logic
In some cases, you can remove certain instructions to alter the game behavior entirely.
Example: processGame()
Method in Java
processGame()
Method in JavaIn smali, this code translates into conditional logic that adds power based on whether the player has the MasterCap
.
Original Smali Code
By removing the if-eqz
line, the game will always give the player 100 power, regardless of whether they have the MasterCap
.
Modified Code
By eliminating the condition, the player now gets a 100 power boost unconditionally.
Changing Jump Instructions
Jump instructions (goto
, if-*
) can be modified to change how the program flow behaves.
Example: Modifying GOTO
In the same method, we can alter the jump instruction to make the player gain 110 power instead of choosing between 100 or 10.
Original Code
Modified Code
Now the program first adds 10 power and then immediately adds 100 power, giving a total of 110.
Additional Method: Manipulating Currency in a Game
New Method: increaseCurrency()
increaseCurrency()
This method will increase the player's in-game currency.
Now the player will receive 1000 in-game currency every time this method is called.
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